Slot machines burst onto the American gambling scene in the 1930’s and have captivated risk-takers with their bright lights, shiny reels and a chance of striking it rich with their jackpots. Fast-forward to the 1980’s, and slot machines were deemed to be more profitable than table games like black jack or craps. For the most part the same remains true today. From Las Vegas, Reno and Atlantic City casinos to racetracks, barges and riverboats along the Mississippi River, slot machines are still big business.
- Class 2 Slot Machine Tips
- Class 2 Vs Class 3 Gaming Machines
- Class Ii Gaming
- How To Beat Class 2 Gaming Machines
Class II gaming also includes non-banked card games, that is, games that are played exclusively against other players rather than against the house or a player acting as a bank. The Act specifically excludes slot machines or electronic facsimiles of any game of chance from the definition of class II games. What are class 2 slot machines anyway? The phrase “class 2 slot machines” is misleading because the classification system is applied to all types of gambling games, not merely slot machines. In 1988 the United States Congress passed the Indian Gaming Regulatory Act. The law resolved some long-standing disputes between Native American.
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How Does a Slot Machine Work?
Named after the slot where cash, tokens or even modern paper tickets are inserted, slots is a game for all skill levels. The object of the game is to win money from the machine. This happens by matching a set of symbols that roll and stop at random once its lever is pulled or button is pressed. The amount bet on each spin varies between machines. Most offer a variety of winning combinations which are linked to different rewards (extra spins, cash, etc.) and usually displayed on the machine itself.
There are several kinds of slots available nowadays, from the classic lever-and-spinning-reel variety to vivid display video slots. Regardless of their technological advancement since the 1930’s, slot machines are still categorized into two groups: class II or class III.
Class II Slot Machines
• All machines or terminals are linked together so that players end up competing against each other for a common prize.
![Class 2 gaming machines Class 2 gaming machines](https://upload.wikimedia.org/wikipedia/commons/thumb/9/98/Wind_Creek_Casino_sign_in_Atmore%2C_Alabama_LCCN2010640198.tif/lossy-page1-1200px-Wind_Creek_Casino_sign_in_Atmore%2C_Alabama_LCCN2010640198.tif.jpg)
• Winners are determined via a Video Lottery Terminal (VLT), much like a lottery scratch card.
• With a set quantity of wins and losses, they are preprogramed to pay out at particular times.
• Not every game is guaranteed to have a winner, but play will continue until a winner is determined.
![Class 2 Gaming Machines Class 2 Gaming Machines](https://cnet1.cbsistatic.com/img/4GrtQMWcS7W6jkCvmld53qkflW0=/830x467/2016/10/24/ce9e5ca2-bdbe-4f43-94b3-43568e561c5b/beats-solo-3-wireless-add-18.jpg)
• Machines are interactive and, just like with the game of Bingo, players must announce their win in order to claim their reward. Prizes are not given automatically.
• These types of slot machines can be found primarily on Indian gaming reservations and ‘Racinos’, which are establishments that not only allow class II slots on premises but also have a live horse racetrack.
Class III Slot Machines
• Typically known as ‘Vegas-style’ or traditional slots, these are what most people think of when they envision a slot machine.
5 dice games list. • Each terminal is independent from the rest, with players competing against the house or casino for a pay-out prize.
• Winners are determined via a Random Number Generator (RNG), giving every terminal the same chance of winning during every game.
• Despite misconceptions about a slot machine being ‘due to hit’, they aren’t preprogramed to pay out at any particular time.
Class 2 Slot Machine Tips
• If a player uses a terminal that someone else just abandoned and wins the jackpot, the likelihood that the previous player would have won if they stayed longer is very low. The RNG is timed down the millisecond of when a button is hit or lever is pulled, which must be done at a precise time in order to win each particular game.
• Wins are instantaneous and prizes are doled out immediately.
The Gambling Act 2003 classifies gambling based on the amount of money spent and the risk of problem gambling associated with an activity. Classes of gambling range from Class 1, representing low-stake, low-risk gambling, to Class 4, which represents high-risk, high-turnover gambling. Casino operations and lotteries run by the New Zealand Lotteries Commission are treated as separate classes within the Act. The Act also defines Private Gambling.
Class 2 Vs Class 3 Gaming Machines
- Class 1 and 2 Gambling
- Class 3 Gambling
- Class 4 Gambling
- Private Gambling
Class 1 and 2 Gambling
- No commission is offered or paid to, or received by a person for conducting the gambling
- No remuneration is offered or paid to, or received by a person for conducting the gambling, except a caller of housie or an authorised representative of a society
- The gambling activity must comply with the relevant game rules
- The gambling does not use a gaming machine either directly or indirectly.
Class 1 Gambling
- Prizes or potential turnover* for one session does not exceed $500 (The value of any non-cash prizes is the retail value.)
- If the gambling activity is run by individuals (e.g. office sweepstakes), all the profit (ticket sales less any actual and necessary expenses) must be used for the prizes
- If the gambling activity is run by a society the proceeds must be applied to authorised purposes (see: gambling proceeds)
- Does not need a licence
- The gambling activity must follow the relevant game rules
Class 2 Gambling
- Prizes for one session do not exceed $5000 (The value of any non-cash prizes is the retail value.). Potential turnover* in one session does not exceed $25,000
- Must only be run by a society
- The proceeds must be applied to authorised purposes (see: gambling proceeds)
- Consumer information must be clearly described at the point of sale (e.g. the name of the society, the authorised purposes, the number of tickets, the closing date for entries, the prizes (including their retail value) and when and how any draw will be made)
- Does not need a licence
- The gambling activity must follow the relevant game rules
Class 3 Gambling
- Prizes offered or awarded in the gambling activity, or in one session of the gambling, exceed $5,000 (The value of any non-cash prizes is the retail value.)
- Larger-scale lotteries, housie, instant games and other forms of gambling such as 'gaming sessions (also known as 'casino evenings') are common forms of Class 3 gambling
- May only be run by a society (and in the case of regular gambling, such as housie, must be run by a corporate society)
- The gambling activity must comply with the relevant game rules
- Does not involve a gaming machine, directly or indirectly
- The Department of Internal Affairs must be satisfied that the activity is financially viable and the costs will be minimised and returns to the community maximised
- The purpose must be to raise money for an 'authorised purpose'
- Must have a licence.
Class Ii Gaming
Class 4 Gambling
- Any activity that involves the use of a gaming machine outside a casino
- May be run only by a corporate society and only to raise money for authorised purposes.
How To Beat Class 2 Gaming Machines
Private Gambling
Private gambling is not a 'Class' of gambling. It is not covered by the 2004 game rules for each specific type of activity. However, it must comply with the definition in the Act or it will become illegal gambling and participants will be subject to the possibility of prosecution.Private gambling is gambling by persons at a private residence where:
- All the stake placed is distributed as a reward to the winners
- The gambling is, primarily, a social event or entertainment
- No remuneration, commission, or reward is paid to, or received by, a person for conducting the gambling
- Persons who do not live at the residence are not induced, formally or informally to participate in the gambling by advertisement, notice, or other means
- If the gambling involves playing or staking against a person who has the role of ‘bank’, that role passes from one person to another by chance or by regular rotation among all without charge or other conditions
- All participants have an equal chance of winning
- No person other than a participant has a chance of winning
- No one pays for admission, directly or indirectly
- There are no deductions of any kind from a participant’s stakes or winnings.